Playing to Win.
In the midst of sending resumes and writing in to companies during the month following my exams, I have been, well, for the most of it, gaming. There are a couple of things I’d like to address here, so if you’re in a rush, maybe you’d like to take a look at this another day.
My current gaming life revolves around two of the more popular games in the market today – The King of Fighters XI, for which I’ve been playing (the series) since I was 16, and PC game of the year, Company of Heroes, which I’ve only recently picked up. Drawing a parallel, you can either play these games for fun, or for blood.
Enter the XI tournament, where everything, with the exception of game breaking bugs, goes. There were no scrubs, a good number of ‘em could do 75% combos and no one… no one was playing for fun. I suppose one could pick at the paradox here, arguing that playing to win = having fun. I can’t say that that statement is wrong, because it isn’t. Everyone is entitled to their own definition of fun. But meh, in a nutshell, playing to win is how one really improves. And the best people to prove this are scrubs.
A distinctive characteristic of a scrub is, without doubt, the way they take to a particular move that made them lose a game. I’ve had people tell me that MG42s (CoH) are imbalanced, throws in KoF are cheap, and even when I play badminton, that my serves are labeled as being rude. Yes, such gestures are depicted in my everyday life in meetings with people. Anyway, let’s talk about throws, an integral part of KoF, whose entire purpose in the game design is to do (albeit little) damage, on a blocking opponent. The scrub labels this a cheap, underhanded and rude even when there are two viable counters against this. Doing throws excessively might even get you a free black eye from your local superbowl ah-beng. (yes, I almost got beaten once, which is why this incident is welded in). Now, you’re not going to see a scrub throw his opponents back x times in a row, But why not? What if doing so is strategically the sequence of moves that optimize his chances of winning? Here we see that the scrub is only willing to play within his own made up set of mental rules, and breaching those rules would be regarded as…being cheap.
Repeating a sequence of moves is a great way to get oneself labeled as cheap. But then we ask ourselves - why can’t the scrub not defeat something so obvious? Is he too poor a player to counter it? And if that move is so good (but not game-breaking), wouldn’t I be an idiot not to use it? And here we have it, playing to win means doing whatever it takes to increase one’s chances of winning. If your opponent counters it, you find another viable counter to counter your opponent. Thus, both players reach a higher level of play.
So in summary, what I’m trying to say is,
-Characteristics of Scrubs = People who complain about a given situation instead of doing something about it. And since they know the reality of the situation but yet choose to spawn an excuse about it, doesn’t’ that just make them people who lie to themselves? After all, (not wanting to sound philosophical) but to lie, you’d have to know the truth first right?
-Playing to win is generally how people improve, and that's what this is all about, continuous self-improvement. Which, after sidetracking for quite awhile here, brings me back to my original point -that someday, I hope to trash everybody, including you(yes, all of you).
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